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Type :
VR Experience
Released :
11 / 2015
Primary Roles :
Lead Designer & Producer
Involvement :
Concept through final delivery
Responsibilities :
Conception, content development, pitching, hiring, project management, game direction, creative direction, post-production management, publishing management
Recognition :
Launch title - Vive
HTC Roadshow 2016
Media :
Variety Article
Steam (full game)
Description :
John Wick VR is a 15-minute first-person interactive VR experience featuring Lance Reddick that allows players to explore iconic locations from the film, interact with Charon, and survive a surprise assassination attempt. Upon completion, John Wick VR was integrated into John Wick Chronicles (a commercial VR game developed by Grab Games and Starbreeze) as the game intro & player hub.
Platforms :
Steam
Partners :
Wevr, Lionsgate, Big Red Button, Starbreeze
John Wick VR was featured on HTC’s 2016 VR roadshow : a promotional tour supporting the launch of the HTC Vive
Interestingly, one of the most successful elements in the experience was the elevator ride from the lobby to the apartment. It was a huge wow factor for most players because of its perfectly holistic execution and focus on comfort
I worked closely with BigRedButton (developers), Lance Reddick (Charon), and Derek Kolstad (writer) to create an authentic John Wick experience that included VO, facial, and motion capture performances