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Type :
Mobile Game
Released :
5 / 2012
Primary Roles :
Co-Creator, Engineer, Co-Creative Director
Involvement :
Concept through final delivery
Responsibilities :
Conception, creative direction, game design, engineering
Recognition :
- NoQuarter 2012
- Indiecade 2012
Media :
Kotaku article
My Academic Paper
Description :
Move It is a two-player cooperative mobile game that encourages face-to-face social interaction and highly creative gameplay. In Move It! two players create a short dance sequence and then perform it in realtime. Players are scored on how well they were able to synchronize their movements in the game. Move It was later adapted by Katherine Isbister and her team at NYU Polytechnic into Yamove : a cooperative dance battle game where teams of players compete to see who can perform the most extreme synchronized dance moves.
Platforms :
iOS
Partners :
Aaron Vanderbeek, Polytechnic Institute of NYU, Yahoo, Babycastles, Katherine Isbister
Move It! was created to help engender meaningful face-to-face interactivity between strangers through the video game medium
We learned an incredible amount in regards to motion-based gameplay and developed a number of creative solutions for getting strangers to move together in unison like forcing them to shake the phone to start the game
Katherine Isbister saw me give a presentation on Move it at Meaningful play 2010 which led to a fruitful partnership between Aaron, myself, Katherine and her team at NYU Poly
The final version of Yamove was featured at Indiecade 2012 and NoQuarter 2012